Subject: Re: [stella] Demo #1 of my 4 colour playfield game "PUSH" From: Bob Colbert <retroware@xxxxxxxxxxxxx> Date: Mon, 11 May 1998 12:37:42 -0500 |
At 04:47 PM 5/11/98 +0200, you wrote: >Actually it is possible with DASM. You need to use the SEG >pseudoopcode like Eckhard to the rescue!!!! I'm gonna change my code tonight to use this. I used the same method that Andrew did, and it is quite ugly to look at. > SEG.U variables ;this segment won't produce output > ORG $80 >vara ds 1 >varb ds 2 >varc ds 5 > > SEG code ;this segment will get into the bin file > ORG $F000 >etc. > >You can use the SEG command to have different banks with the same >origin too. That is helpfull for writing bankswitched programs. Hmmm, now I didn't know that either. That should also make my code easier to read. Right now I'm using an ORG along with a RORG for my SC banks in the multi game. >A PC version of DASM 2.12-04 exist. It can be found in the >C64 devellopment directories of ftp.funet.fi . I have posted >the exact URL the the list some time ago and can do again, >if you can't find it on your own. I have compiled DASM 2.12 using MSVC++ 5.0, but it would only produce a 32-bit version (i.e. you can only run it in a DOS window, but not in native DOS mode). I compiled it using the /G3 flag (for 386 processors), but haven't tried it yet in native DOS mode. I'll try it tonight and let you know. Oh, and I'll add that extra scanline too :) Later, Bob -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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