Subject: Re: [stella] reset vectors From: <kurt.woloch@xxxxxxxxx> Date: Fri, 15 May 1998 13:00:39 +0200 |
OK, I tried your bat demo now... I still wonder why you sent three files: an empty text file, a 4128-byte BIN and a 4096-byte BIN... Anyway, both BIN's work this time... and show a bat. This is a little different from what I expected - I expected an Arkanoid-style game (the little thing you steer down there is also called a 'bat'...). Anyway, it looks better for me than the 4-colour playfield demo (Sorry, A. Davie...) - although the resolution may be the same low, the color-cycling makes it look much more neat. Also, I wonder what this demo has to do with the topic "Reset vectors"... maybe this explains the weird BIN sizes? Anyway, what it does is simply display a bat ... nothing more (or are there any easter eggs you can use to achieve more?). I have no idea what type of game should arise out of that. Anyway, you could try to add a little detail to the bat, using the players (as it has been done in "Winter Games"). With love ... and many bats to view Kurt Woloch -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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