Subject: Re: [stella] Randy Crihfield's address From: Robin Harbron <macbeth@xxxxxxxxxxxxxxxxxxx> Date: Thu, 21 May 1998 17:24:14 -0400 |
Ruffin Bailey wrote: > > >Modern systems will have a harder time reaching classic status because > >they mainly just rehash the same genres with increased 3D power. > >In this respect the 2600 is actually better since it offers > >classifications of games which are no longer done on modern systems so > >poly counts and texture mapping is not really an issue. > I am interested in hearing more about your reasoning behind the 2600 > producing more classics, Glenn, and hope you'll share more. Is Oystron a > classic and why? What defines a classic and how is that missing (other > than age) from today's games? I think your questions are interesting - I would like to hear some answers to them. However, Glenn was clearly saying that he thinks that modern *systems* not *games* will have a hard time reaching classic status. I tend to agree with him, as it seems the battle has turned into just plain horsepower in machines - pixels and polygons per second, etc. -- Robin Harbron macbeth@xxxxxxxxxxx http://www.tbaytel.net/macbeth -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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