Re: [stella] Randy Crihfield's address

Subject: Re: [stella] Randy Crihfield's address
From: Robin Harbron <macbeth@xxxxxxxxxxxxxxxxxxx>
Date: Thu, 21 May 1998 17:24:14 -0400
Ruffin Bailey wrote:
> 
> >Modern systems will have a harder time reaching classic status because
> >they mainly just rehash the same genres with increased 3D power.

> >In this respect the 2600 is actually better since it offers
> >classifications of games which are no longer done on modern systems so
> >poly counts and texture mapping is not really an issue.

> I am interested in hearing more about your reasoning behind the 2600
> producing more classics, Glenn, and hope you'll share more.  Is Oystron a
> classic and why?  What defines a classic and how is that missing (other
> than age) from today's games?  

I think your questions are interesting - I would like to hear some
answers to them.  However, Glenn was clearly saying that he thinks
that modern *systems* not *games* will have a hard time reaching
classic status.  I tend to agree with him, as it seems the battle
has turned into just plain horsepower in machines - pixels and polygons
per second, etc.
-- 
Robin Harbron    macbeth@xxxxxxxxxxx
   http://www.tbaytel.net/macbeth


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