Subject: Re: [stella] The Game That Was, but Wasn't From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Thu, 13 Aug 1998 00:50:46 +0200 |
At 01.23 12/08/98 -0400, you wrote: >The GFX (some are player gfx, some are missle gfx, following the rules. >All were planned to have some gradient to them, each player needing to be >a different color,) Some objects are composed of a player and a missle. > >These graphics were built off of the assumption that the coder I was >working with claimed he had a display kernal that could achieve 2 players >AND 2 missles per scan line simultaneously. The other day I've tried to put together a display kernel of this kind (2 "real" players + 2 "fake" players made from missiles, changing NUSIZx and doing HMOVEs from line to line). Boys, it was much harder than I though (or maybe I'm starting to forget what I had learned on the 2600 :-). It's almost working, if I can find the time to polish it a bit more, I'll post it. Ciao, P. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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