Re: [stella] Beat 'em up 05

Subject: Re: [stella] Beat 'em up 05
From: Bob Colbert <retroware@xxxxxxxxxxxxx>
Date: Fri, 07 Aug 1998 07:40:34 -0500
At 05:42 PM 8/6/98 GMT, you wrote:
	Took a look at the game yesterday and thought it looked great!

>Make sure your code can handle reversed players... setting REFPx isn't
>enough, you have to write the bytes not in 1 2 3 4 5 6 order, but 6 5 4 3 2
>1.  You might need two copies of the display kernel...?

Actually, it shouldn't be so tough, you would just have to change the
vectors for each of the 6 characters along with the REFPx register in each
frame that the graphics reverse.


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