Subject: Re: [stella] Beat 'em up 05 From: Bob Colbert <retroware@xxxxxxxxxxxxx> Date: Fri, 07 Aug 1998 07:40:34 -0500 |
At 05:42 PM 8/6/98 GMT, you wrote: Hi, Took a look at the game yesterday and thought it looked great! >Make sure your code can handle reversed players... setting REFPx isn't >enough, you have to write the bytes not in 1 2 3 4 5 6 order, but 6 5 4 3 2 >1. You might need two copies of the display kernel...? Actually, it shouldn't be so tough, you would just have to change the vectors for each of the 6 characters along with the REFPx register in each frame that the graphics reverse. Bob -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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