Subject: Re: [stella] Color & drawing limitations questions From: Eckhard Stolberg <Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx> Date: Wed, 24 Mar 1999 15:08:28 +0100 |
At 16:14 22.03.99 -0600, you wrote: >Are there games that actually use this? It sounds like the old "rule" >about one color per line per sprite isn't necessarily true then... Writing code that changes the colour of a freely moving sprite always at the same pixel is practically impossible. This trick only makes sense for stationary objects. I don't know of any games that change the sprite colour while it is being drawn, but Qbert changes the playfield colour several times per scanline for displaying the pyramid. Ciao, Eckhard Stolberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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