Subject: Re: [stella] Color & drawing limitations questions From: Robin Harbron <macbeth@xxxxxxxxxxxxxxxxxxxx> Date: Wed, 24 Mar 1999 11:15:18 -0500 |
Eckhard Stolberg wrote: > Writing code that changes the colour of a freely moving sprite > always at the same pixel is practically impossible. This trick > only makes sense for stationary objects. I don't know of any > games that change the sprite colour while it is being drawn, > but Qbert changes the playfield colour several times per scanline > for displaying the pyramid. Yes, it would only be possible if the sprite was only allowed to move at a poorer "resolution" - in other words, the sprite would have to move, say, in multiples of 3? pixels at a time, left and right. Still, it would occupy far too much processor time for what the effect is worth. -- Robin Harbron macbeth@xxxxxxxxxxx http://www.tbaytel.net/macbeth -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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