Subject: [stella] Role-Playing Game Development From: "David Schweinsberg" <david@xxxxxxxxxxxxxxxxx> Date: Sat, 19 Jun 1999 21:54:00 +0100 |
Hello Here is the basic playfield for an RPG I'm working on. The layout is very much like Ultima IV, although the grid is 9x9 rather than 11x11, and the status info on the right will consist only of triple P0 graphics. Colour coding is used to indicate the type of terrain, and P1 graphics show spot detail (castles, towns, bridges, ships, pursuing creatures, etc.). Feedback would be appreciated, and any suggestions. Dungeons will be represented in a similar fashion. You can't move about in this demo, as the world-data is fixed. An encoding scheme is currently under development to allow a large world (hopefully 256x256) to be held within something like a 16K cart. (thanks Chris!), with lots of space left over. I have some ideas but suggestions are encouraged. David Schweinsberg P.S. This has been tested using StellaX and PCAE, but not real hardware. (encl. Our hero stands on the shore of a mighty sea, after emerging from the dark, enchanted forest.)
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