Subject: Re: [stella] Role-Playing Game Development From: Dan Knapp <dankna@xxxxxxxxxxxxxx> Date: Mon, 21 Jun 1999 01:30:28 -0400 (EDT) |
> Incidentally, this (256x256) is the exact size of Britannia, at least in > the Commodore 64 and PC versions of Ultima IV (and probably all versions). > Before I wrote a map decoder for Ultima IV and deciphered the game map > file on the floppy I would have sworn that the surface of Britannia had to > have been larger than that since 256x256 doesn't sound very large, but in > practice it does yield quite a large world. Oh, yes. It may be sacrilege to mention it on this list, but Hyrule is only 16*16 (in Zelda 1), plus the dungeons which are really just a few basic room-patterns used multiple times. So 256*256 is more locations by a factor of 256. However, you can't possibly fit that many distinct locations in 16k - at a byte per location that would be 64k; multiply by 10 or more. ____________________________________________________________________________ |The Mauve Baron| Beep | dankna@xxxxxxxxxxxxxx | |---------------| Blip | http://www.bergen.org/~dankna/ | | Dan Knapp | Bonk | C PS SQL Java Unix Mac RPN/L NES SMB1 BM | ---------------------------------------------------------------------------- -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Role-Playing Game Deve, Paul Hart | Thread | RE: [stella] Role-Playing Game Deve, Amos Bannister |
Re: [stella] Role-Playing Game Deve, Paul Hart | Date | RE: [stella] Role-Playing Game Deve, Amos Bannister |
Month |