Subject: RE: [stella] Role-Playing Game Development From: "David Schweinsberg" <david@xxxxxxxxxxxxxxxxx> Date: Mon, 21 Jun 1999 11:46:51 +0100 |
>I personally would like to tackle such a project, but alas, work >commitments and current events in my personal life mean I will have no >time for coding or electronics outside of work. I can nearly picture the >structures needed for this project - it would be fun working out an >effective encoding scheme. If you have the time to sketch-out any schemes they would be most appreciated. Certainly I'm working on a sparse-array type scheme at the moment. What I'd like is something that could return a given 9 element row or column, thus only decoding the landscape that comes into view when moving. I would imagine that since this is a turn-based game (as opposed to action) the decoding wouldn't need to be completed within a single frame - would anyone begrudge a 10ms delay? I was also thinking of using the Video Touch Pad (substitute Keyboard Controller) along with a joystick, allowing for a more elegant command interface. (I know keyboards take a while to read, but I'd just interleave the delays with other work) David Schweinsberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
RE: [stella] Role-Playing Game Deve, Amos Bannister | Thread | [stella] Adventure questions, Glenn Saunders |
RE: [stella] Role-Playing Game Deve, Amos Bannister | Date | Re: [stella] New scrolling text car, woloch.kurt. :E2-RB. |
Month |