Subject: RE: [stella] Role-Playing Game Development From: "David Schweinsberg" <david@xxxxxxxxxxxxxxxxx> Date: Mon, 21 Jun 1999 21:01:56 +0100 |
>The key word here is tiling. Many, many NES games used that to create >large worlds... the Legend of Zelda (and Zelda II) dungeons are great >examples - Zelda II even used different images for "bricks" in each palace >to make it look different. Metroid is also a great example. There seems to be quite a difference in the Western and Japanese interpretations of a role-playing game. I've never owned a Japanese console, and thus all my influences are from Ultima, Bards Tale, and their ilk. The Japanese ones seem to have a much stronger narrative, which I'm not sure how that could be tackled with the 2600. One thing I really liked with Ultima was the use of support material i.e. cloth maps, spell books, etc. Perhaps the detail regarding any storyline could be contained externally (on paper or electronically). Erik, thanks for the prototype. One thing I did want to capture from the Ultima experience was the feeling that one was in a vast world that needed much exploration. I always preferred the "outdoors" to delving into dungeons - not that I don't think dark, damp, smelly and perilous pits are important to the RPG. David Schweinsberg -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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