Subject: Re: [stella] Networkable Atari. From: slapdash@xxxxxxxxxxxx (Russ Perry Jr) Date: Tue, 13 Jul 1999 00:16:06 -0600 |
At 3:46 AM 07/12/99, Kevin Horton wrote: >At 11:46 PM 7/10/99 -0600, Russ Perry wrote: >>>>I want to dump the roms in my unit, however, given how rare these things >>>>are, I am nervous about reverse engineering it. >>I'm asking Kevin to send me copies of the ROM images; I think Sean Kelly >>already has a set as well. >I'm here ya know. :-) Whoops! Guess I didn't... Sorry. >I'll put them up some time later this week. Awesome. >BTW, you will have a very fun time figuring out how this thing works. It's >not very easy, and I'm pretty suprised they wasted this much effort on it, >tell you the truth :-) It's *very* complicated. In your opinion, could it have been done more easily? You keep saying it's unconventional, but is it unconventional just to get it to work at all? >There are 9 EPROMs, 8 8K EPROMs with the supercharger code on it, and 1 2K >EPROM with the control code for the on-board 6805. It does indeed send 4 >bits at a time to the 2600, and a 6K data load (for the demo games) takes >about 1/3rd of a second, maybe 1/2 at most. So the demo movie is 64K of data, but it's loaded as 4(6?)K at a time? >I'm still working on figuring it out, and it's not very nice. They did alot >of tricks on it and I'm still trying to figure them all out... getting an emu >to run the whole demo would be a pretty big acheivement, unless you "cheat" a >bit on it :-) Cheat? You have suggestions? Brad! John! Which one of you guys is going to implement this first? :-) //*================================================================++ || Russ Perry Jr 2175 S Tonne Dr #105 Arlington Hts IL 60005 || || 847-952-9729 slapdash@xxxxxxxxxxxx VIDEOGAME COLLECTOR! || ++================================================================*// -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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