Subject: [stella] Cyberpunks Intentions From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Fri, 27 Aug 1999 13:44:37 -0700 |
At 11:41 AM 8/27/99 -0800, you wrote: >end, serve only the needs of Cyberpunks Why not open up this subject to all >emulators. I believe John Saeger frequents this mailing list. If he would like to add this functionality to Z26, that's fine. But you are right! I can see that soliciting technical help in this way is wrong. We're all learning how to do this as we go along. If there are those on the list who would like to consult for us regarding specific emulation technologies and techniques, please Email me personally and we can do this on a more formal basis so that there is no confusion. At any rate, any exclusive features we do implement can certainly be reverse-engineered and duplicated by other emulator authors after our products debut. That's the nature of software, it's always under constant development. Everyone's always out to build the best mouse-trap. However, any commercial software developer has the right to keep the specifics of his technology close to the vest, as it is his exclusive advantage as a developer. I'd say it's an understatement that it's not easy competing with free software, and tragically, companies that publish commercial emulators too often fail to see the value in the history (the peripheral material) that appears on an emulator disc, and judge a product's marketworthiness mostly based on what bells and whistles the emulator supports. As for the list, the list was created as a home for Cyberpunks press releases regarding future products in addition to a 2600 development list. It's just that until now we haven't had any products to promote! Since the list has been pretty much inactive and nobody seems to be writing any games, these press releases and the high score discussion is at least giving people something to talk about. Any technical assistance that people provide to us is purely optional. We have no intention to exploit anyone. However, it's definitely true that all commercial emulation endeavors have fed on the bedrock of work done at the hobbyist level, which is something that everyone should feel proud about. We understand the impression that arises out of a bunch of grass-roots hobby guys like us trying to transition out of that into the commercial realm. Entities like Howard Scott Warshaw, Intellivision Productions, Digital Eclipse, Activision, or even Eric Bacher's company do not face the same level of scrutiny because their commercial aims have been consistent throughout. However, we do feel that if anyone sees us as sellouts or selfish that they are just being unfair. If I could only express to you the amount of hard work it has taken to get us to this point, the sleepless nights spent editing the documentary, the credit card bills, the cell phone bills, the all-night driving to and from the interviews in Silicon Valley, Jim Nitchals dying, the endless quest to find funding for the editing system, all this while trying to hold down a fulltime dayjob. None of this labor was salaried as it would have been for a "real" company. However, all this was done in the pursuit of digital archaeology. I would never have done any of that if I didn't have a strong passion for it. If it were all about money I'd have had to have been a millionaire to justify that kind of personal sacrifice. But now that we've reached this point, we'd like to see what we can get back from it. We simply can not afford to ignore any potential opportunities, but we don't feel that any of this means the end user gets ripped off in any way. Regarding our two current products, the work never really ends. I have a stack of boxes in my apartment and I have to fulfill each order by hand as they come in. (For us to have handled distribution in any other way would have meant we'd probably never make back overhead.) When all is said and done, the amount of man hours put into these products will far outweigh the return. The only reason anyone would do this is for the sake of the subjectmatter. Our goal is not to serve us, but to serve the retrogaming market, to give you guys what we hope you want. If what you want has to be free, then I'm afraid we can't satisfy you, but the sales of poor products like Activision Classics show that there is a large market segment who is happy to pay for this sort of thing, and we would like to be the ones to present a truly worthy product to this market rather than another developer. If you are not happy with the content of this list, there are alternatives in RGVC, the Gametech list, and the discussions on Alex's Nexus site. Cyberpunks must now learn to operate according to standard information-technology business principles and will therefore appear to people more as a regular company than the hobbyist entity it used to be. Nevertheless, our soul is as true retrogamers, and we hope that this will show in everything we do, and we'd like to keep an open dialogue going so that we get the feedback to know what you want. I can't change anyone's perception of us and I'm afraid I'll probably have to let any followup messages on this subject go unchallenged for the sake of not turning this into a flamewar as so many debates do. All I can do is continue to work my butt off on Stella at 20 Volume One and everything else we have planned and hope that people out there appreciate the end result, because, as cliched as it sounds, in all cases it really did come at the cost of blood, sweat, and tears. --Glenn Saunders -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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