Re: [stella] Thrust!

Subject: Re: [stella] Thrust!
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Date: Wed, 17 Nov 1999 21:10:04 -0600
-----Original Message-----
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
To: stella@xxxxxxxxxxx <stella@xxxxxxxxxxx>
Date: Wednesday, November 17, 1999 5:46 PM
Subject: Re: [stella] Thrust!

>This is the best thing I've seen from this list since a lot of time. You've
>got an excellent kernel, not many 2600 games have such a good full-screen
>scrolling playfield.
>You must complete this project. There will be a lot of playtesting, level
>design and fine tuning to be done, but it looks too good to be abandoned.
>Thanks for giving a breath of life to the list! :)
>For the moment, the game is a bit too difficult. Maybe it's just too fast,

Agreed. The ship seems to turn a bit too fast, and gravity is a little too

>if there should be various degrees of difficulty based on speed, and this
>would be the "hard" level. Also, I would like better to use the button to
>thrust. Shooting could be automatic, and it could be turned on and off

The controls are exactly the same as on the computer versions. The fact that
you can't thrust and use your shield at the same time is all part of the
challenge.  <evil grin>

>pushing the stick upwards. Also, limited ammo and fuel could be options to

Fuel IS limited. And in the current version, it isn't replenished when you
die. D'oh!

>How big is the "world"? I can't go very far into the pit :)

Not too huge. Have you tried the other levels? Some of them are

Something else neat about Thrust is that it was inspired by Gravitar, which
as we all know also made a pretty impressive showing on the 2600.

Clay Halliwell           | ATARI XL/XE   DO + THE
clay.h@xxxxxxxxxxxxxxxx  | 8 - B I T S   --------
e.halliwell@xxxxxxxxx    | ///////////   M A T H
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