Subject: Re: [stella] Thrust! From: Thomas Jentzsch <tjentzsch@xxxxxxxx> Date: Thu, 18 Nov 1999 11:35:47 +0100 (CET) |
--- Clay Halliwell <clay.h@xxxxxxxxxxxxxxxx> wrote: > This is incredible! Definite commercial-quality (in > 2600 terms) work. > I've spent hours on the 8-bit Atari version of > Thrust, and got > immediate deja vu within the first few seconds of > play. Thank you, too! > It seems like the biggest thing missing is also the > hardest thing... > the ball physics. Do you have a good idea how those > were done? Could > be a deal-breaker if you don't... There are a lot of sources for thrust in the internet, and i've got some ideas for the physics from there (look at: http://www.lysator.liu.se/~peda/thrust/). Implementation on the vcs seems very possible (lot's of tables for all the (co)sinsus-values). Displaying the wire and the ball (without to much flicker) looks a little bit more difficult with the kernel i have now. ===== Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at yahoo dot de | __________________________________________________________________ Do You Yahoo!? Gesendet von Yahoo! Mail - http://mail.yahoo.de Yahoo! Auktionen - gleich ausprobieren - http://auktionen.yahoo.de -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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