Re: [stella] Thrust!

Subject: Re: [stella] Thrust!
From: Thomas Jentzsch <tjentzsch@xxxxxxxx>
Date: Thu, 18 Nov 1999 11:35:47 +0100 (CET)
--- Clay Halliwell <clay.h@xxxxxxxxxxxxxxxx> wrote:
> This is incredible!  Definite commercial-quality (in
> 2600 terms) work.
> I've spent hours on the 8-bit Atari version of
> Thrust, and got
> immediate deja vu within the first few seconds of
> play.
Thank you, too!
 
> It seems like the biggest thing missing is also the
> hardest thing...
> the ball physics. Do you have a good idea how those
> were done? Could
> be a deal-breaker if you don't...
There are a lot of sources for thrust in the internet,

and i've got some ideas for the physics from there 
(look at: http://www.lysator.liu.se/~peda/thrust/).
Implementation on the vcs seems very possible 
(lot's of tables for all the (co)sinsus-values). 
Displaying the wire and the ball (without to much 
flicker) looks a little bit more difficult with the
kernel 
i have now. 

=====
Thomas Jentzsch           | *** Every bit is sacred ! ***
tjentzsch at yahoo dot de |
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