Subject: Re: [stella] Ho ho ho #1 (Boing) From: Rob <kudla@xxxxxxxxx> Date: Tue, 28 Dec 1999 22:28:18 -0500 |
At 12:46 AM 12/29/99 +0100, Piero Cavina wrote: >Very impressive, but this is not a 3d graphics engine ;-) Not quite, no, but neither is the original so I felt justified ;) >Where do the animation frames come from? If they've been done by hand, it >must have been a lot of work. I bogarted them from the original Amiga demo using framegrabs and deciding which 8 frames would produce the smoothest looking animation. Reducing it to 48x50 @ 1bpp made it look horrible so I had to do a LOT of "hand painting." But not as much work as doing it by hand from scratch; I'm no artist. Ultimately the demo is just a hack of Eckhard's bigmove demo with the joystick replaced by a Pong-like motion routine and the static sprite data replaced by eight frames of animation, and then of course the sounds and the lame-o "easter egg." I meant it as a learning experience that would also be fun, and it was - and next time hopefully I won't make some of the mistakes I did with this one ;) Rob kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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