Subject: [stella] Resetting algorithm From: "John K. Harvey" <jkharvey@xxxxxxxxxxxxxxxxx> Date: Fri, 14 Apr 2000 14:15:37 -0500 |
Hello again. So, I was watching Stella at 20, wolume 2 the other day (which, I might add, is a quality video, and a pleasure to have in my collection), and one of the guys was talking about his algorithm that he invented for Air-Sea Battle, such that someone could pass in a number of pixels for which an object was to be placed horizontally, and it placed the object appropriately, using a reset, and an hmove. I didn't have time to copy down the code (which was written on a piece of paper in the video). Does anyone know it offhand, and how it works? I just assume that it generates a certain number of NOPs for the resetting, and that the HMOVE number can be calculated as well. Thanks! -John K. Harvey -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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