Subject: [stella] Using DiStella and figuring out the "tricks" From: Scott Huggins <sub17_5k@xxxxxxxxx> Date: Fri, 14 Apr 2000 15:23:29 -0700 (PDT) |
After I got VERY used to Nick's How To Draw a Playfield file as a template for EVERY demo/game I've done thus far, I decided it's time to un-assemble, using DiStella, a game and "see how they did some things". Wow, was I in for a shock. I chose Space Jockey (I know, it's pretty boring) because I liked the way the flying saucer sprite rotated...it just seems to work so smoothly. Anyway, the code was insane. And I don't mean that it was too hard to figure out...just that it was spaghetti code...I was appalled that it even worked! After spending three days "untangling" it, I figured out how to successfully code it like Nick's template. Have you guys found that this is the general case on some of these games? __________________________________________________ Do You Yahoo!? Send online invitations with Yahoo! Invites. http://invites.yahoo.com -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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