Subject: Re: [stella] Miniaturization From: Pete Holland <petehollandjr@xxxxxxxxx> Date: Sat, 15 Apr 2000 19:03:17 -0700 (PDT) |
> I think a portable 2600 could be made with all the > good games in it and still be cheaper than a gameboy > color, and with long battery life. Quick question on that statement: because the 2600 chips are simpler than the Game Boy, would it take longer for an equivalent charge to be depleted? Or, because the chip set is older (read that: less effiecient than modern designs), would it drain it faster? > LCD resolution wouldn't have to be greater than > 160x200 since that's the effective resolution of the > sprites, so there wouldn't be the same loss in > clarity that you might see on the Nomad running > Genesis games. That reminds me (I could be wrong, red pencil where necessary): I seem to recall, back when the NES was the big kid on the block, a company called "Color Dreams" that claimed to have a special chip that made the NES pump out more on-screen colors at once than the hardware could alone. How, exactly, is this possible (if you don't know, you don't have to answer), and if possible, did anyone try it with the 2600? > thing you'd have to worry about is how fast the LCD > refreshes due to the games that feature flicker. Does LCD run at a slower rate than a regular TV, NTSC or PAL? I'm wondering if the TV tuner for the Game Gear (one of the systems I don't have just yet) just translated the signal, or if it, say, cut the frame rate in half to accomodate the unit. It had an LCD screen also, I think (I say that because I'm not aware of any alternatives to LCD screens, but for all I know, there could be others out there). > I think this would be a pretty cool unit if it: > > a) still had a way to plug in cartridges (flip a lid > or something) Absolutely. Having every game hardwired is nice, but with new ones being developed and published by Best, Songbird, and our own band of Merry Men, that slot would be a must. Especially if you ever get the okay to make "Save Mary." BTW, does anyone know how the game is supposed to control? > c) had 2 mini DIN ports with an adapter to plug in > regular controllers to bypass the on-board (let's say > single) joypad. Those DIN ports would come in handy for plugging in a keyboard controller for games like "Star Raiders." It wouldn't take much to make a switch to go between the joypad and a port so you could plug in paddles, right? As a two player machine, though, that might be trickier. I remember EGM wrote about an adapter in the works for the Game Gear (which never was released, I don't think) that would let you plug a regular SMS control pad in the game link port so two people could play the SMS games with the Master Gear converter. I thought, good idea, but how will two people see the screen? > d) could run in NTSC or PAL mode Amen to that. Now, who was selling that copy of Klax again.... > e) had a way to halt the 6507 while holding a full > image in framebuffer memory for true hardware pause. Well, if they were making a custom chip to shrink everything down to a smaller size, I imagine that would be possible. Maybe something like the pause that occurs in the PCAE when you hit F1. > f) Hacked some of the games so you could store high > scores in internal battery backed SRAM or EEPROM. My game.com does that. I wonder if such a thing could work on the principal of my CD player on my Windows machine. Supposedly, the computer reads part of the disc, and that data becomes an identifier so that, when the same disc is inserted, it knows what disc it is, what tracks, what order, etc. If it could store high scores, do you think it could also hold your place in the game so you can pick up and play later? > g) Had the equivalent of a 64K Supercharger on board > with an audio jack so you could load games of any > size from the PC, any banking scheme, and store > them in SRAM/EEPROM with a selection menu. Good idea, but if this thing is expensive enough, won't that push it through the roof? How expensive is it to make a Supercharger? Or are you blue skying like for reducing everything to a smaller, more efficient chip for the 2600 hardware? > h) headphone jack Totally. > i) 2 small internal speakers for the dual channel > audio Is that necessary? I mean, assuming this is a hand-held unit, you won't really be able to hear the stereo effect because the speakers would be too close together. Or would they be? > Even cooler would be if they came up with a color > 2600 GAME WATCH. Now that I'd pay a good $100 for. > Talk about a conversation piece. I'd rather have one of those watches that controls the TV and VCR. Maybe I could set it to mimick the infrared controls on those wireless Genesis controllers. I would love to buy something like that, too, but I could never play it. I get too wrapped up in the games and I'm worried I'd break the buttons. Trust me, I went through a score of official Atari joysticks before I wised up and taught myself control. That, and bought a Pointmaster. __________________________________________________ Do You Yahoo!? Send online invitations with Yahoo! Invites. http://invites.yahoo.com -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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