Re: [stella] Miniaturization

Subject: Re: [stella] Miniaturization
From: "Clay Halliwell" <clay.h@xxxxxxxxxxxxxxxx>
Date: Sun, 16 Apr 2000 21:34:21 -0500
The NES had 52 colors--13 colors of 4 lum levels each.
Versus the 2600's 16 colors of 8 lum levels each. Bwahahaha....

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Clay Halliwell           | ATARI XL/XE   DO + THE
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----- Original Message -----
From: Rob <kudla@xxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Cc: <stella@xxxxxxxxxxx>
Sent: Sunday, April 16, 2000 11:33 AM
Subject: Re: [stella] Miniaturization


> At 07:03 PM 4/15/00 -0700, Pete Holland wrote:
> >the NES pump out more on-screen colors at once than
> >the hardware could alone.  How, exactly, is this
> >possible (if you don't know, you don't have to
> >answer), and if possible, did anyone try it with the
> >2600?
>
> Well, the NES has what, 32 colors total in its palette?  The 2600 has 128,
> and it's pretty trivial to have all of them onscreen at once (though
you're
> limited to a few per scanline.)  It wouldn't surprise me if their chip
just
> let them simulate more colors by alternating frames (a favorite trick on
> the C64, though rarely used in games) but I don't know what NES cartridges
> had access to, maybe they could generate their own video somehow.
>
> Which games had this 'special chip'?  It'd be interesting to see if they
> work in the emulators (which to me would indicate the former method.)
>
> Rob
>
> kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob
>
>
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