Re: [stella] Miniaturization

Subject: Re: [stella] Miniaturization
From: Rob <kudla@xxxxxxxxx>
Date: Sat, 15 Apr 2000 22:05:16 -0400
At 02:19 PM 4/15/00 -0700, Glenn Saunders wrote:
>clarity that you might see on the Nomad running Genesis games.  The only 
>thing you'd have to worry about is how fast the LCD refreshes due to the 
>games that feature flicker.

I would think that using a slightly high-persistence LCD would be actually
beneficial to the games that flicker.  Though I guess you have to worry
about whether it will actually have time to draw the flickering object in
the first place.  I've got a Game Gear somewhere (persistent low-quality
passive color LCD) and you can play Sega Master System games on it, and the
few games that flickered on the SMS didn't do so noticeably on the Game Gear.

>I think this would be a pretty cool unit if it:
>a) still had a way to plug in cartridges (flip a lid or something)

Integrate it with one of those megaloRAMcart projects people have been
talking about, Supercharger emulation and all ;)

>b) had composite, S-Video, and dual channel audio outs (with a switch for 
>mono) so it could be used as a regular 2600.

Why stop at S-Video?  DV baby! 

>d) could run in NTSC or PAL mode

We need a 160x256 LCD then right?  It'd be cool to just autodetect... we're
already emulating an electron beam anyway so just handle it as I assume the
emulators do (starting a new screen whenever we see a VSYNC...)  Then even
my BOING demo would work right ;)

>e) had a way to halt the 6507 while holding a full image in framebuffer 
>memory for true hardware pause.

I think we're well into the realm of emulation here rather than a native
65xx implementation... so that shouldn't be an issue.  

>g) Had the equivalent of a 64K Supercharger on board with an audio jack so 
>you could load games or any size from the PC, any banking scheme, and store 
>them in SRAM/EEPROM with a selection menu.

I really should learn to read the whole note before I reply ;)

>i) 2 small internal speakers for the dual channel audio

Don't forget the switch to force it into mono for those games that are
obnoxious in "stereo".

>Even cooler would be if they came up with a color 2600 GAME WATCH.  Now 
>that I'd pay a good $100 for.  Talk about a conversation piece.

I think it's safe to say I'd pay more than a hundred bucks for that.
(Given most of the specs as we've suggested for the portable.)  Someone
posted every known publicly circulating 2600 dump on Usenet a few months
back and the whole thing was only like 8 megs zipped.  Thus it seems
reasonable (though legally ridiculous unless you're in certain Southeast
Asian countries in which case it becomes economically ridiculous) to expect
you could make a watch that held every known 2600 game and demo - look at
how small the CompactFlash and Memory Stick formats are.  (The color LCD
and driver, CPU, interface and power are another matter though - maybe in a
couple years.)

Meanwhile I stick to the Toshiba Libretto theory (makes a nice Genesis
too... and you can play Gameboy games at four times their original size,
though of course one would never stoop to emulating a game that's still for
sale!)

Rob

kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob


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