Subject: Re: [stella] Collision detection From: Glenn Saunders <cybpunks@xxxxxxxxxxxxx> Date: Thu, 04 May 2000 16:16:35 -0700 |
If I understand you fully....
P0 and P1 could only collide ONCE per TV frame. In other words, if P0 and P1 are to collide on scanline 4 and 104, it would occurr in two different frames. So you could put your code to check the collision latches in VBLANK. And in your situation, you'd see the collision TWO different times in VBLANK.
Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc -- "One World, One Web, One Program" - Microsoft Promotional Ad "Ein Volk, Ein Reich, Ein Fuhrer" - Adolf Hitler
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