Subject: Re: [stella] Thrust v0.9 From: "Chad & Jennifer Hendrickson" <chadh@xxxxxxxxxxxx> Date: Thu, 15 Jun 2000 21:03:57 -0500 |
I just wanted to say... You have done an EXCELLENT job! ----- Original Message ----- From: "Thomas Jentzsch" <tjentzsch@xxxxxxxx> To: "Stella" <stella@xxxxxxxxxxx> Sent: Monday, June 12, 2000 9:00 AM Subject: [stella] Thrust v0.9 > Hi, > here is my latest version of Thrust. There's also a > manual included, which is based on the original > C64-manual. So everyone should know what to do. > > The game is now completely playable with z26, and i > hope you enjoy playing and testing it. > > There are a few questions i still have: > - I'm using an illegal opcode (lax) for the scrolling > effect in the score-display. Only z26 supports these > opcodes and i wonder if they work with a real vcs. > I haven't found any information in the biglist, so > it's up to those who know better... > - On my computer (doesn't matter which emu) the sound > is terrible, when both circuits are used. Is there > a problem with my hardware or the emulation? Or is > this a general problem when using both circuits? > > Now that i've crossed the 8K border, i have plenty > of space left. I'm planing to add one or two extra > deep and heavy levels. > I could also add another obstacle (what?) besides > REVERSE GRAVITY and that even more deadly "something". > And there should be a rookie and an expert mode, which > > could have different starting-lifes, gravity, gun-fire > etc. > > Any more ideas? > > Have fun! > Thomas > > ===== > Thomas Jentzsch | *** Every bit is sacred ! *** > tjentzsch at yahoo dot de | -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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