Subject: Re: [stella] Thrust 1.0 From: "John K. Harvey" <jkharvey@xxxxxxxxxxxxxxxxx> Date: Thu, 27 Jul 2000 11:26:08 -0400 |
Ok, here's the low-down. I got to level 24 today. Really wanted to see 25. Oh well. Was it something neat? For game selection 1: First off, at level 17, I rolled the score. That's kind of a problem, seeing as I hasn't even gotten that far yet. Second, I'm finding that levels 1,2, and 3 are very easy, which is good, because it's easy to get much-needed fuel. But the issue is that all reactors can be destroyed quite easily from levels 1-5, without even bothering to get the Klystron (?) Pods. It makes me avoid the diffculty of moving around with a Klystron Pod tethered to the back of the ship, which seems to be the point of the game. Level 6 is the only one really required to maneuver through. So, it makes the game go fast, without really doing what you're intended to do. Third, I'm not to sure about hitting 'reset'. It always sets the level back to 1, which is usually not standard for VCS games. That confused me for a little while, as I was always starting on the same level, even when I selected a different one to start on. Also, on game 2, level 8 is nearly impossible. I can't get past that sliding door. This could create complications on the later levels (reverse gravity, and the other factor that really sucks). Maybe it closes too quickly? I never made it through. I would also suggest that when you die completely, that it shows what level you died on as well as the score. I keep losing track. Mentos, -John K. Harvey -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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