Subject: Re: [stella] Thrust 1.0 From: Mark De Smet <de-smet@xxxxxxxxxxxxxxx> Date: Sat, 29 Jul 2000 17:11:42 -0500 (CDT) |
> >Really wanted to see 25. Oh well. > >Was it something neat? > Sorry, but that's exactly what happens in the original, do you have > any better ideas? I could simply double the number of levels if you > have another idea for a factor that really really sucks... I would think it great if you have more levels in terms of different maps. I think this game is really fun, but I think it would add to the longevity if you created additional levels. I don't think that I would add another 'factor' onto it as I am doubtful that I would ever be motivated enough to finish the current 'other factor' to get to a new one. Is there an end screen, or after you complete 24 does it sipmly go back to the beginning, or is there more for me to discover? Mark -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Thrust 1.0, Thomas Jentzsch | Thread | Re: [stella] Thrust 1.0, Thomas Jentzsch |
RE: [stella] WSYNC again (3 or 5 cl, John Saeger | Date | [stella] Self-cleaning ovens (was T, John Saeger |
Month |