Subject: Re: [stella] Collision Detection From: Russ Perry Jr <slapdash@xxxxxxxxxxxx> Date: Sat, 28 Oct 2000 19:35:09 -0500 |
At 8:23 AM -0400 10/26/00, Rob wrote: >At 02:03 PM 10/20/00 -0700, Pete Holland wrote: >>A question occured to me after trying the game X-Man. >>In X-Man, if you turn a corner too soon, the VCS puts >>you actually inside the playfield graphic and, since >>this is a no-no, boots you back into the aisle. This >>costs valuable time moving around the maze. Compare >>this to a game like Pac-Man, where the phenomena >>doesn't happen. >I don't know about Pac-Man, but Ms. Pac-Man used two parallel sets of maze >data - one to draw the playfield, one to indicate which directions were >valid movement for each 'cell' in the maze. (There's a bug in the code >that assumes you're using a joystick that won't let you go up and down at >the same time - it makes you go left and doesn't check that grid, so you >can end up in a wall.) CBS's Wizard of Wor may do it similarly, as there's a similar bug, though I think you can get "in the maze" with a joystick too. -- //*================================================================++ || Russ Perry Jr 2175 S Tonne Dr #105 Arlington Hts IL 60005 || || 847-952-9729 slapdash@xxxxxxxxxxxx VIDEOGAME COLLECTOR! || ++================================================================*// -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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