Re: [stella] 2600/5200/7800 Programming Tutorial

Subject: Re: [stella] 2600/5200/7800 Programming Tutorial
From: Manuel Polik <manuel.polik@xxxxxxxxxxx>
Date: Thu, 02 Nov 2000 09:28:01 +0100
Rob wrote:
> >Uhm... just a quick thought, wouldn't it be possible to do something
> >like this:
> [...]
> >;... burn x cycles until the 'o' is fully painted
> Surely you can see that's way beyond the scope of the typical "hello world"
> introductory programming exercise, which is all we were talking about.

But then there's nothing really trivial. Even 'How To Draw A Playfield'
is not that simple and still - buggy.
Ever noticed it's end sequence of the frame?
It does
sty pf0
sty pf1
sty pf1
instead of clearing all three Registers. That's why it looks so crappy
on the the top :-)

> Cycle counting is more of the "Hello World in an oval window that spins
> when you click it" category.  Still elementary, once your feet are wet, but
> a little trickier.



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