Subject: Re: [stella] Tetris brainstorming From: Rob <kudla@xxxxxxxxx> Date: Sun, 07 Jan 2001 10:36:03 -0500 |
At 02:52 PM 1/7/01 +0100, Eckhard Stolberg wrote: >slow 486. Therefore he wouldn't notice all the small problem that >his game has on a real VCS or on a more modern emulator. I think >the flickering occurs because Tetris26 doesn't do the same number of >scanlines in every frame. Ah. Oops. That's what I get for assuming. >And for using the player graphics as collumn seperators: The >downside of this method would be that you can't generate a >two player version with it, and that you can't use the player >graphics to highlight the falling piece anymore. Highlighting I don't remember real Tetris doing that, though, does it? A flash or something maybe? Rob kudla@xxxxxxxxx ... http://kudla.org/raindog ... Rob -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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