Subject: Re: [stella] Tetris brainstorming From: Erik Mooney <emooney@xxxxxxxxxxxxxxxxxxxxxxx> Date: Sun, 07 Jan 2001 16:01:14 -0500 |
>>And for using the player graphics as collumn seperators: The >>downside of this method would be that you can't generate a >>two player version with it, and that you can't use the player >>graphics to highlight the falling piece anymore. Highlighting > >I don't remember real Tetris doing that, though, does it? A flash or >something maybe? Real Tetris (arcade and Gameboy) doesn't highlight the falling pieces, true. What it does do is give an audio "clunk" when a piece "hits bottom" and the player can't control it anymore. That'd probably work fine on the 2600, I think. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Tetris brainstorming, Rob | Thread | Re: [stella] Tetris brainstorming, Eckhard Stolberg |
Re: [stella] Tetris brainstorming, Rob | Date | [stella] Real tetris? Was:Tetris br, cpg |
Month |