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Subject: Re: [stella] Qb/Demo background animation (very rudimentary) From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Fri, 2 Feb 2001 15:09:48 +1100 |
Here's a newer version. The target display (top right) is now functional,
and you can move 'cubes' around (only the one at top left at start-up,
though). This demo so far is all background. As soon as I can find my
manual... I'll start tackling sprites. Source code is included in this post
(enjoy!), and as you can see I seem to have HEAPS of processing time
available for sprites, etc., during the kernal display.
Its been fun so far - especially how I've managed to get the screen
animation & display without gobbling up too many (on-screen) processing
cycles.
If anyone wants an explanation of how things work (have a look at the
source, first)... I'll be happy to oblige.
Cheers
A
--
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see my Museum of Soviet Calculators at ( \
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----- Original Message -----
From: "Andrew Davie" <adavie@xxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Wednesday, January 31, 2001 2:33 AM
Subject: [stella] Qb/Demo background animation (very rudimentary)
> Attached: Just a quick demo I knocked up tonight... this was a test to see
> if large-scale animation of background graphics could be used to achieve a
> 2D version of a game I wrote yonks ago... "Qb". In short, it can. This
> demo shows 7 4x4 blocks being moved on the screen; the actual onscreen
code
> is negligible... just placing down the playfield. Even the animation is
> pretty straightforward - I've slowed it down to the speed I'd like to use
in
> my game.
> I might have a play and see if I can do some more of the game, but no
> promises. Thought the list would be interested in this (admittedly very
> rudimentary) demo. The actual game I'm talking about can be seen at...
> http://homepages.ihug.co.nz/~aaronat/qb.html
> Cheers
> A
> --
> _ _ _| _ _ _| _ * _ _ ,
> (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\
> ,-' \
> see my Museum of Soviet Calculators at ( \
> http://www.taswegian.com/MOSCOW/soviet.html \ __ /
> L,~' "\__/
> @--> v
>
>
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