Subject: [stella] Qb/Demo background animation (semi-playable) From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Tue, 6 Feb 2001 17:05:18 +1100 |
Here's my latest version. Mucho thanks to Eckhard re the sprite positioning! I've still got the screen wobbles (incorrect # lines), but will fix that sometime soon. Just thought I'd send an update to the list. I've decided to (for the while, anyway) share my fabulous source code ;) I'm especially pleased with the efficient use of the single kernal for most of the screen, so have a look at how all that is done. (routine is called MTargetArea) You also can get a bit of a feel for what gameplay will be like, in this one. RAM: $80->$e7, ROM $F000->$Fab7, so I have about 10 bytes of RAM and 1300 bytes of ROM. Comments, anyone?.... the list is very quiet? Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / L,~' "\__/ @--> v
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