Re: [stella] Qb/Demo background animation (semi-playable)

Subject: Re: [stella] Qb/Demo background animation (semi-playable)
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Tue, 06 Feb 2001 08:02:27 -0800
At 10:35 AM 2/6/2001 +0100, Manuel Polik wrote:
And one final thought: Maybe it'd work to just do a grid and the target
with the PF. Let players ride on missiles or vice-versa :-)

If you look at Save Mary, which this game has some similarities to in playfield usage, that game appears to represent graphics as both sprite and playfield, where the falling brick is a blocky sprite and then it becomes playfield.


Obviously the more static the playfield is the easier it is to program, but I'm sure the challenge of moving the background around was part of Andrews motivation for this game.

As it is I don't think a quad width ball would be fat enough to simulate one of these tiles. And the sprites are accounted for.

As far as gameplay, it seems a little slow-paced for me. Is this as fast as the tiles can be made to move or is it intentionally slow? I'm assuming the latter.


Glenn Saunders - Producer - Cyberpunks Entertainment Personal homepage: http://www.geocities.com/Hollywood/1698 Cyberpunks Entertainment: http://cyberpunks.uni.cc


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