Subject: [stella] Emulator features (was Qb/Demo) From: "Thomas Jentzsch" <tjentzsch@xxxxxx> Date: Wed, 7 Feb 2001 12:46:55 +0100 |
Manuel Polik wrote: > Talking about BIG moving objects, most impressive thing I've seen so far > is 'Dolphin'. How on earth did they do that?!? These two very big, even > animated sprites + that object in the water in the same scanline without > any flicker... > I bet, both the dolphin & the kraken(?) are made of one sprite + one > missile, but just think how much work they must've spent to make it look > that great! I think they even horizontally move & change the # (&size) > of missile copies in every line for both objects!! > Absolutely pushing the VCS to it's limits and even beyond :-) Hey, that would give a great extra feature in the emulators (Eckhard? ;-), if you could select which objects (player, missiles, ball, playfield-registers etc.) should be displayed or not That would help analysing existing games very much. Shouldn't be very difficult to implement this. Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ______________________________________________________________________________ Die Fachpresse ist sich einig: WEB.DE 18mal Testsieger! Kostenlos E-Mail, Fax, SMS, Verschlüsselung, POP3, WAP....testen Sie uns! http://freemail.web.de - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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