Re: [stella] [POLL] So, what are you working on?

Subject: Re: [stella] [POLL] So, what are you working on?
From: Ruffin Bailey <rufbo@xxxxxxxxxxxxx>
Date: Wed, 14 Feb 2001 20:25:54 -0500
on 2/14/01 1:23 PM, Manuel Polik at manuel.polik@xxxxxxxxxxx wrote:
> Anyone already started 'Jumpman 2600'? :-)

Aw, what the heck, I'll reply...  ;^)

One day, years ago, while working part-time and finishing my degree a, um,
number of years after I'd started college, I finally managed to scrape
enough dough together to buy a Mac clone with a PowerPC that could run
Stella.  With quite a bit of help from this list, I finally managed to even
put together a 2600 tool suite for the Macintosh.  With it, I could finally
design the game I thought was well overdue to grace the 2600's 6507,

Fast forward a few years --
Boy, working 40 hours a week cuts into your 2600 programming time!!

Some day I hope to be able to take a nice, month-long vacation and work on
finishing the "port" up, maybe between jobs if I ever bother to start
looking for another one.  As I think I've joked once before, it sure is neat
to know that not only are games coming out for the 2600 twenty and now
nearly 25 years after its release, but that there will almost surely be
games in development 40-50 years from its birth if my game keeps going at
the rate it's going!

Thanks to the list for helping me find and compile DAsm (even RAsm at the
start) and friends for the Mac in the past as well as for helping me get
those lame demos I did manage to program years ago working.  Man, I'm
gettin' old.  :^)

But yeah, I've started Jumpman 2600.  I'd imagine anyone with an ounce of
gumption that tries to program it will beat me to completion though.  ;)
And remember, send those unused and unwanted Pac-Man carts my way...

Ruffin Bailey

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