Subject: [stella] Where To Begin From: "Tempest" <reicher6@xxxxxxxxxxxxx> Date: Thu, 15 Feb 2001 19:27:50 -0500 |
Ok, If you've read my previous post you'll see that I am attempting to port Dino Eggs to the 2600. I've got some basic 6502 assembly knowledge, I've read all the starting docs (how to draw a playfield, scanline counting, etc.), but I still don't know where to start. Should I start with the background, the actual levels (platforms, ladders, etc.), or with my player graphics? Also, I'm getting a 7800 Monitor cart and I was wondering if anyone has had any programming experience with it and if it works well? Does it make programming any easier? One other problem I can foresee is that the original game used two buttons (one to jump and one to pick stuff up), what can I do to get around this little snag? I suppose I could have pushing up be jump, or I could use something like the booster grip to make two buttons. Any ideas? Tempest - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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