Re: [stella] GunFight 2600: Limit broken again! Now help needed! :-)

Subject: Re: [stella] GunFight 2600: Limit broken again! Now help needed! :-)
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Sat, 17 Feb 2001 14:16:42 +0100
> If the playfield were drawn "inverse" you could flip just the priority of 
> the missile to get it to be under the playfield on the scanlines it 
> shouldn't be displayed.  But then I guess it and the players would 
> constantly be triggering the collision registers, right?

Yes, it would. But that probably isn't much of a problem here.
The problem is that Manuel is trying to save processor cycles,
so that he might not have enough time to switch between normal
and inversed playfield mode when nessessary.


Ciao, Eckhard Stolberg



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