Subject: [stella] Gunfight 2600: It could've been soooo cool, but... From: Manuel Polik <manuel.polik@xxxxxxxxxxx> Date: Tue, 20 Feb 2001 12:51:08 +0100 |
Hi there! I experimented a lot with the STA HMOVE trick Thomas poitned out yesterday. After lot's of try & error I got it going, but unfortunately, when STA HMOVEing on cycle 74, all you can produce are shifts to the left. So I could produce any gun agles like these: *** *** *** *** But _not_ these: *** *** *** *** I defintitely need 'em both, so I need to rework my kernel again, maybe doing it the Activision way. This might introduce other flaws since with 2 STA HMOVEs, I have a 1LK resolution for the gun, whilst all other objects have a 2LK resolution. We'll see. Hopefully I get the timing going somehow. Sorry Thomas, brilliant trick, but not the right one here. You can see my experiments so far in the attached binary, It's not timed 100%, but still looks good I think... Too bad it didn't work out completely, could've been an awesome kernel. Greetings, Manuel
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gunfight.bin
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