Subject: [stella] Gunfight 2600: One Step Forward & Two Steps Back From: Manuel Polik <manuel.polik@xxxxxxxxxxx> Date: Mon, 26 Feb 2001 15:31:45 +0100 |
Hi there! Ooops I did it again :-) Ok, I had some more thoughts about my game during the weekend... So, with the 90° shift I'm forced to limit myself to three shooting angles and wouldn't need to do the gun with missiles any longer. Some thoughts later... I was just wondering... when I accept this as a good compromise anyway - then why turning 90° ?!? :-) Ok... moving that descission aside, I just started developing animated 8-ways movement of my cowboys. Doing the graphics is a slow proccess and I haven't yet found the best way to animate the cowboy, but nevertheless thought to show you some progress. You see about 25% of the walking animation, but I hope it's enough for a first impression.) I give out the source later, so feel free to just comment what you see. (Uhm... I told you before, that the cowboys wouldn't look as good as before, didn't I? :-)) I improved the joystick routine a little, now both cowboys can move at once and even diagonal. Greetings, Manuel
Attachment:
gunfight.bin
Description: Binary data
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
[stella] z26 and the internal speak, Ruffin Bailey | Thread | Re: [stella] Gunfight 2600: One Ste, Glenn Saunders |
Re: [stella] Qb: v0.12 Manuel's hu, Manuel Polik | Date | Re: [stella] Qb: v0.12 Manuel's hu, Kurt . Woloch |
Month |