Re: [stella] Qb: v1.00 (alpha #1)

Subject: Re: [stella] Qb: v1.00 (alpha #1)
From: Kurt.Woloch@xxxxxxxxx
Date: Tue, 27 Feb 2001 16:34:12 +0100
Andrew Davie wrote:

>You have a weapon.  Press the fire button, and it throws nasties off the
>screen.

Er... you didn't have that in the Atari 800 version, did you?

>It costs you points, though.... longer you hold the button down, the more
>points.  You may play an entire level with it down, if you wish... but the
>aim is to build up a high score, and you ain't gonna do it that way.  Oh
>yes, your weapon stops working when your score is zero.  So, that's how you
>get rid of nasties.

They don't go away by themselves, don't they?

>When you land on a cube with a nasty on it, you lose a life.  Same if a
>nasty lands on your cube.

...which can happen VERY quickly here.

>Nasties are an octopus (well, why not), a bunny rabbit (which has some
>redeeming features), and an onion <shrug>.  Good things are, of course, the
>fruit.  The onion guy hasn't got working AI at the moment, so he just sits
>there.... best to get rid of him, if you want a challenge (ie: press the
>fire button).

Where did the heart go?

OK, the creatures move VERY quickly now (but none faster than the main
character which does the same), so it's easy to get "run over" before you
know what you're doing. Maybe you could lengthen the time that the creatures
appear as an "egg"?

With love from Austria (and many eggs to catch)
Kurt Woloch

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