Subject: [stella] Gunfight 2600: The Good, The Bad, The Ugly From: Manuel Polik <manuel.polik@xxxxxxxxxxx> Date: Tue, 27 Feb 2001 16:26:36 +0100 |
Hi there! News for today: - I finished the complete 8-ways animation of the cowboys! (See how clever the cowboys turn, when reaching a border from a diagonal angle :-)) - Both cowboys can now walk around on the whole screen without any restrictions! Now, with all this animation mayhem, I'm still using < 1K of the ROM, even though the *shooting* animation is already included, too! You just can't see it right now, because I'm not yet reading the fire-buttons. Next phase will be some clean up & some more optimising in the code, so that I can present the source-code next time :-) Please comment on demo, how do you like what you see? Already any suggestions? If you'e interested in the stats: I've used 64 Bytes of RAM so far & thare's 50+ cycles left in the kernel :-) (The enormous RAM usage wouldn't actually be necessary at the moment, but: I've plenty of it, so why not using it, hehe ... Besides I've some future plans with my current arrangements...) Glenn: If you read this, please tell me more about the Astrocade Gunfight. What's it's exact name and is it emulated? Do you have any links with information about that? That must have somehow escaped my researches so far. Greetings, Manuel
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