Subject: Re: [stella] Qb: v1.01 TITLE SCREEN! From: "Andrew Davie" <adavie@xxxxxxxxxxxxx> Date: Sat, 3 Mar 2001 00:44:47 +1100 |
> However, are you sure you're doing the correct number of scanlines on the > screens where the title picture "folds up" from the top? When I run it in > Z26, it appears to fold the picture ABOVE the screen that was there > previously, which, I think, is not what a real 2600 would do (or is that > intentional?) Nope, that was an oversight. I thought I'd trimmed it to the correct lines/screen, but I hadn't. That's another 4 bytes gone *sigh*. Thanks for pointing that out. It was a neat effect on the emlator, though :) > Also, in most games, the demo mode ends when the player loses a life. Here > it doesn't lose a life. Instead it's jumped on by an enemy and still jumps > around vitally after that... ;-) I fixed that a few hours ago - thanks. The 'beta' I sent shows the behaviour you suggest. > A cool idea, maybe, for the player when losing a life would be to "go up in > heaven" by shifting up the player data like it's done with the score points > when it eats a fruit (while of course still shaking around). Would that eat > up much space? Not a lot... 10 bytes or so. However, check out the new version... he looks like he's shaking his head in disappointment... and its really cheap. I also change the background colour - green for screen completion, orange for loss of life, and red for end of game. Simple, but it works for me, anyway. I really can't afford snazzy stuff anymore. Unless I dump the title screen, of course :) Thanks for your feedback! Cheers A -- _ _ _| _ _ _| _ * _ _ , (_|| )(_|( (/_\/\/ (_|(_|\/(_(/_ ,~' L_|\ ,-' \ see my Museum of Soviet Calculators at ( \ http://www.taswegian.com/MOSCOW/soviet.html \ __ / L,~' "\__/ @--> v - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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