Re: [stella] Trick12
Subject: Re: [stella] Trick12|
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Sun, 11 Mar 2001 13:35:51 -0800
This is REALLY COOL and opens up the door to a lot of different games that
would otherwise be constrained to six sprites or the use of playfield. For
instance, Okie Dokie could be rewritten for 12 sprites, or a version of
Othello or Go.
Quite a breakthrough!
After casually reading the Thrust source code I'd have to say that Thomas
is really a fantastically innovative programmer. The use of the illegal
opcodes in particular in Thrust, by the looks of it, was the only way that
game was possible, timingwise. It's hard to tell to the casual player that
that game is just barely doable by pulling out all the stops on the 2600...
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