Re: [stella] Trick12

Subject: Re: [stella] Trick12
From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx>
Date: Mon, 12 Mar 2001 14:23:07 -0500
> While I agree, that this is a very cool variation of the 18 sprites
> trick, I don't think it's too useful for any of the games mentioned
> above. Othello and Go require the posibility of empty fields, which
> this trick doesn't provide. And for Okie Dokie you might want to
> use the monochrome version of this trick, since it allows more sprites
> per row.

Or you can use my version of it in the inv3.bin I posted, which does make
possible empty fields.  It would take some tweaking, but the concept would
work for the color version.

> So Thomas, don't torture us any longer. Tell us what game you plan
> to use this routine in, please. ;-)

Can I torture you by not revealing how I did mine?  :)  Although you can
probably figure it out by looking at the binary, or in an emulator
debugger.  I looked at Thomas's binary, and he's certainly not doing what
I am.

> After looking at the depressed expressions on the faces of your
> sprites, the only associations that I could come up with are
> "chain gang" and "player polonaise". I'm sure somebody else can
> come up with something nicer than that. ;-)

Hahaha :)  "Repeating-sprite trick" works for me...

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