Subject: Re: [stella] Trick12 From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Mon, 12 Mar 2001 14:23:07 -0500 |
> While I agree, that this is a very cool variation of the 18 sprites > trick, I don't think it's too useful for any of the games mentioned > above. Othello and Go require the posibility of empty fields, which > this trick doesn't provide. And for Okie Dokie you might want to > use the monochrome version of this trick, since it allows more sprites > per row. Or you can use my version of it in the inv3.bin I posted, which does make possible empty fields. It would take some tweaking, but the concept would work for the color version. > So Thomas, don't torture us any longer. Tell us what game you plan > to use this routine in, please. ;-) Can I torture you by not revealing how I did mine? :) Although you can probably figure it out by looking at the binary, or in an emulator debugger. I looked at Thomas's binary, and he's certainly not doing what I am. > After looking at the depressed expressions on the faces of your > sprites, the only associations that I could come up with are > "chain gang" and "player polonaise". I'm sure somebody else can > come up with something nicer than that. ;-) Hahaha :) "Repeating-sprite trick" works for me... - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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