Subject: Re: [stella] Trick12 From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Mon, 12 Mar 2001 21:29:57 +0100 |
Eckhard Stolberg wrote: > While I agree, that this is a very cool variation of the 18 sprites > trick, I don't think it's too useful for any of the games mentioned > above. Othello and Go require the posibility of empty fields, which > this trick doesn't provide. Unfortunately, that's correct, > And for Okie Dokie you might want to > use the monochrome version of this trick, since it allows more sprites > per row. As far as I understand the monochrome version, it's not capable of disabling individual sprites. So Trick12 might help here and fantastic Erik's new routine does it even better! > So Thomas, don't torture us any longer. Tell us what game you plan > to use this routine in, please. ;-) Manuel mentioned the word "Elevator" and I want to use this to to display a row of up and down buttons, which can be enabled or disabled. That's all I want to say now, because I'm not even sure, if the concept of the game is fun at all. And I just started to play around with the graphics, so don't expect to see something too soon (if ever). > After looking at the depressed expressions on the faces of your > sprites, the only associations that I could come up with are > "chain gang" and "player polonaise". I'm sure somebody else can > come up with something nicer than that. ;-) I don't know why, but I'm not really happy with this ;-) Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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