Re: [stella] Gunfight 2600: Little progress...

Subject: Re: [stella] Gunfight 2600: Little progress...
From: Joe Grand <jgrand@xxxxxxxxxxxxxx>
Date: Mon, 12 Mar 2001 23:44:07 -0500
Hi Manuel-

This version looks much better (on StellaX 1.1.3a). The flickering of 6 is very minimal (on the emulator) and it would definetely work fine for the game.. :)


At 09:53 AM 3/9/2001 +0100, you wrote:
Hi there!

Here's the next little step of Gunfight 2600:

After I talked everybody into giving me 9 bullets, I started with a
version that let's the bullets bounce from the borders, then, seeing the
output and watching it for two minutes I halfway got a headache :-)

I subsequently dumped all that & restarted with 6 bullets. Fine result
now, don't you agree?
(Ok, it's the death of the 3-way shot, maybe of 2-way too, but why
forcing it, when the little VCS such isn't capable enough)

BTW: The older two test versions crashed the StellaX emulator with
various effects when positioning objects on coordinates <0 or >160. At
least I _assume_ that this was the reason, not quite sure here. Now I
really wonder how these two old versions behaved on the real thing?
Worked like on Z26, crashed like StellaX or ???

Hope you like the new BIN, it's a funny demo, isn't it?


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