Subject: RE: [stella] Gunfight 2600: Not mergeable with Colbert wizardry... From: Rob <kudla@xxxxxxxxx> Date: Fri, 16 Mar 2001 19:24:46 -0500 |
At 11:39 AM 3/16/01 -0600, Bob Colbert wrote: >You can double or triple your overscan cycles by dividing your code among >frames. I did it with my code across 3 frames. I found that even reading >the joystick every 3 frames was still very responsive! I've heard that humans can't detect delays less than 70ms, and 3 frames would be 100ms, so as long as you're not writing Quake 3 Arena 2600 you're probably fine ;) Rob - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Gunfight 2600: Not mer, Manuel Polik | Thread | Re: [stella] Gunfight 2600: Not mer, Chris Wilkson |
Re: [stella] Self-modifying code (w, Erik Mooney | Date | Re: [stella] Qb: Release candidate , Andrew Davie |
Month |