RE: [stella] Gunfight 2600: Not mergeable with Colbert wizardry...

Subject: RE: [stella] Gunfight 2600: Not mergeable with Colbert wizardry...
From: Rob <kudla@xxxxxxxxx>
Date: Fri, 16 Mar 2001 19:24:46 -0500
At 11:39 AM 3/16/01 -0600, Bob Colbert wrote:
>You can double or triple your overscan cycles by dividing your code among
>frames.  I did it with my code across 3 frames.  I found that even reading
>the joystick every 3 frames was still very responsive!

I've heard that humans can't detect delays less than 70ms, and 3 frames
would be 100ms, so as long as you're not writing Quake 3 Arena 2600 you're
probably fine ;)

Rob


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