Subject: Re: [stella] Invaders Demo From: Erik Mooney <emooney@xxxxxxxxxxxxxxxx> Date: Sun, 25 Mar 2001 00:14:09 -0500 |
>Hi, >after Erik showed his superb demo, I started playing >myself with RESPx to get a working Space Invaders >kernel with 11 evenly spaced enemies. > >It didn't work with a distance of 9 pixel, so I changed >it to 12 pixel. This made the kernel a bit more complex >and it now consumes about 60 bytes of RAM. It's not >finished yet, but it could be a good start. Clever thinking, I wouldn't have thought of expanding the spacing to 12 pixels, and I would have thought that that would make the formation too wide and not have enough space to move laterally, which is a concern in your demo, although minor, and certainly can't be increased anyway. You can also use the full 8-pixel width of the sprites easily now, although you haven't for all the invaders. 60 bytes of RAM is a bit worrisome, but all that counts is if everything fits when all is said and done :) >I can only test this with emulators, it works perfect >with z26 (not perfect with Stella or PCAE). Now I would >like to know, how the demo works with a real 2600. >Could someone please test this for me? Unfortunately I'm at college and my Atari isn't, as I'd love to see this run :( - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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