Subject: Re: [stella] Super Fast Scrolling From: Manuel Polik <cybergoth@xxxxxxxx> Date: Wed, 11 Apr 2001 19:05:00 +0200 |
Thomas Jentzsch schrieb: > I'm sure you'll remember right now, that the playfield registers are used/displayed twice :) > So you get 40 bits, which result in 4 pixel/bit. Argh! Ok, that was another post right before the first coffee :-) But another thought: A VCS pixel must be something like a C64 multicolor pixel, i.e. it's width is doubled, lets say '**' instead of '*' or? That'd not only result in descent sprites when using 2LKs, but would still fit to my 8(4 doubled):6 pixels for a rectangular block in a 4:3 screen resolution. Or am I totally wrong with that theory? Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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