Re: [stella] Super Fast Scrolling

Subject: Re: [stella] Super Fast Scrolling
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Wed, 11 Apr 2001 19:05:00 +0200
Thomas Jentzsch schrieb:

> I'm sure you'll remember right now, that the playfield registers are used/displayed twice :)
> So you get 40 bits, which result in 4 pixel/bit.

Argh! Ok, that was another post right before the first coffee :-)

But another thought: A VCS pixel must be something like a C64 multicolor
pixel, i.e. it's width is doubled, lets say '**' instead of '*' or?
That'd not only result in descent sprites when using 2LKs, but would
still fit to my 8(4 doubled):6 pixels for a rectangular block in a 4:3
screen resolution. Or am I totally wrong with that theory?


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