Re: [stella] Super Fast Scrolling

Subject: Re: [stella] Super Fast Scrolling
From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx>
Date: Wed, 11 Apr 2001 23:54:05 +0200
> But another thought: A VCS pixel must be something like a C64 multicolor
> pixel, i.e. it's width is doubled, lets say '**' instead of '*' or?
> That'd not only result in descent sprites when using 2LKs, but would
> still fit to my 8(4 doubled):6 pixels for a rectangular block in a 4:3
> screen resolution. Or am I totally wrong with that theory?

Well, the C64 has a screen resolution of 320:200, which reduces to
160:200 in multicolour mode. 160:200 is about the same as the VCS's
resolution, so your calculation of 4 pixels with 6 scanlines for a
rectangular block are pretty much correct.

Ciao, Eckhard Stolberg

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