Subject: Re: [stella] Super Fast Scrolling From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Wed, 11 Apr 2001 23:54:05 +0200 |
> But another thought: A VCS pixel must be something like a C64 multicolor > pixel, i.e. it's width is doubled, lets say '**' instead of '*' or? > That'd not only result in descent sprites when using 2LKs, but would > still fit to my 8(4 doubled):6 pixels for a rectangular block in a 4:3 > screen resolution. Or am I totally wrong with that theory? Well, the C64 has a screen resolution of 320:200, which reduces to 160:200 in multicolour mode. 160:200 is about the same as the VCS's resolution, so your calculation of 4 pixels with 6 scanlines for a rectangular block are pretty much correct. Ciao, Eckhard Stolberg - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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