Subject: [stella] Pixels|
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Thu, 12 Apr 2001 08:16:14 -0700
But another thought: A VCS pixel must be something like a C64 multicolor pixel, i.e. it's width is doubled, lets say '**' instead of '*' or? That'd not only result in descent sprites when using 2LKs, but would still fit to my 8(4 doubled):6 pixels for a rectangular block in a 4:3 screen resolution. Or am I totally wrong with that theory?
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